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Stoneyholme Community Primary School

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Wednesday

Year 3

 Events and actions in programs

 Maze movement

Learning objectives

To create a program to move a sprite in four directions

I can choose a character for my project
I can choose a suitable size for a character in a maze
I can program movement

Key vocabulary

Move, resize, algorithm

Presentation

Year 5

Selecting outcomes

Programming – Selection in quizzes

Learning objectives

To relate that a conditional statement connects a condition to an outcome

I can use selection in an infinite loop to check a condition

I can identify the condition and outcomes in an ‘if… then… else…’ statement

I can create a program that uses selection to produce different outcomes

Key vocabulary

Selection, condition, true, false, outcomes, conditional statement (the linking together of a condition and outcomes), algorithm, program, debug

Presentation