Wednesday
Year 3
Events and actions in programs
Maze movement
Learning objectives
To create a program to move a sprite in four directions
I can choose a character for my projectI can choose a suitable size for a character in a maze
I can program movement
Key vocabulary
Move, resize, algorithm
Year 5
Selecting outcomes
Programming – Selection in quizzes
Learning objectives
To relate that a conditional statement connects a condition to an outcome
I can use selection in an infinite loop to check a condition
I can identify the condition and outcomes in an ‘if… then… else…’ statement
I can create a program that uses selection to produce different outcomes
Key vocabulary
Selection, condition, true, false, outcomes, conditional statement (the linking together of a condition and outcomes), algorithm, program, debug


