Wednesday
Year 3
Programming
Introduction to Scratch
Learning objectives
To explore a new programming environment
I can identify the objects in a Scratch project (sprites, backdrops)
I can explain that objects in Scratch have attributes (linked to)
I can recognise that commands in Scratch are represented as blocks
Key vocabulary
Scratch, programming, blocks, commands, code, sprite, costume, stage, backdrop
Year 5
Exploring conditions
Programming – Selection in quizzes
Learning objectives
To explain how selection is used in computer programs
- I can recall how conditions are used in selection
- I can identify conditions in a program
- I can modify a condition in a program
Key vocabulary
Selection, condition, true, false, count-controlled loop



