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Stoneyholme Community Primary School

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Wednesday

Year 3

 

 Programming

Introduction to Scratch

Learning objectives

To explore a new programming environment

I can identify the objects in a Scratch project (sprites, backdrops)

I can explain that objects in Scratch have attributes (linked to)

I can recognise that commands in Scratch are represented as blocks

Key vocabulary

Scratch, programming, blocks, commands, code, sprite, costume, stage, backdrop

Presentation

Year 5

Exploring conditions

Programming – Selection in quizzes

Learning objectives

To explain how selection is used in computer programs

  • I can recall how conditions are used in selection
  • I can identify conditions in a program
  • I can modify a condition in a program

Key vocabulary

Selection, condition, true, false, count-controlled loop

Presentation

St John's Catholic Primary School - Seesaw