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Stoneyholme Community Primary School

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Thursday

Year 2

 Programming

 Changing a design

Learning objectives

To change a given design

I can choose backgrounds for the design

I can choose characters for the design

I can create a program based on the new design

Key vocabulary

Actions, sprite, project, blocks, design, sequence, modify, change

Presentation

Year 4

Repetition in games

Modifying a game

 

Learning objectives

To modify an infinite loop in a given program

I can identify which parts of a loop can be changed

I can explain the effect of my changes

I can re-use existing code snippets on new sprites

 

Key vocabulary

Block, repeat, forever, infinite loop, modify, design

 

Presentation