Thursday
Year 2
Programming quizzes
ScratchJr recap
Learning objectives
To explain that a sequence of commands has a start
I can identify the start of a sequence
I can identify that a program needs to be started
I can show how to run my program
Key vocabulary
Sequence = the correct order of things.
command = telling someone or something to do something.
program = instructions for a computer.
run = start the program so it works.
start = begin or make something begin.
Year 4
Programming – Repetition in games
Animate your name
Learning objectives
To develop a design that includes two or more loops which run at the same time
I can choose which action will be repeated for each object
I can explain what the outcome of the repeated action should be
I can evaluate the effectiveness of the repeated sequences used in my program
Key vocabulary
Repetition, forever, infinite loop, count-controlled loop, animate, costume, event block, duplicate
Finish animating your name in Pyonkee and you planning sheet on seesaw.


