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Stoneyholme Community Primary School

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Thursday

Year 2

Programming quizzes

ScratchJr recap

Learning objectives

To explain that a sequence of commands has a start

I can identify the start of a sequence

I can identify that a program needs to be started

I can show how to run my program

 

Key vocabulary

Sequence = the correct order of things.

command = telling someone or something to do something.

 program = instructions for a computer.

run = start the program so it works.

start = begin or make something begin.

 

Presentation

 

Year 4

Programming – Repetition in games

Animate your name

 

Learning objectives

To develop a design that includes two or more loops which run at the same time

I can choose which action will be repeated for each object

I can explain what the outcome of the repeated action should be

I can evaluate the effectiveness of the repeated sequences used in my program

 

Key vocabulary

Repetition, forever, infinite loop, count-controlled loop, animate, costume, event block, duplicate

 

Presentation

 

Finish animating your name in Pyonkee and you planning sheet on seesaw.