Computing Spring 2
EYFS
Week 1
Habitats
What are some of the different habitats of animals?
Habitat is home to an organism - be it an animal, plant, or any other. It's the place that meets all the conditions that an organism needs to survive.
While for an animal, it might be food or shelter. For a plant, it can be light and soil.
Complete the seesaw activity.
Week 2
Habitats
The place where an animal or plant lives is called its habitat.
A woodland is a type of habitat which is home to living things, like oak trees, squirrels and bees.
Join Chantelle, Cece and Ethan in this video from The Regenerators to find out what kinds of animals they find in the woods.
How many animals can you spot?
Complete the seesaw activity, matching habitats.
Scan the QR codes to log into seesaw.
Yellow Fish - RW
Green Fish - RB
Purple Fish - RH
Week 3
Habitats
The place where plants and animals live.
Microhabitats
The place where plants and animals live on a smaller scale.
Week 4
Algorithms
LC: To understand that nursery rhymes involve sequence.
To create simple flow charts for popular nursery rhymes.
Key Vocabulary
Sequence, steps, order, pattern, before, after, first, next, last and repeat.
Week 5
Pixel Art
Key Vocabulary
Image, pixel, code, decode, grid, pattern, key.
Yellow Fish - RW
Green Fish - RB
Purple Fish - RH
Year 1
Week 1
Answering questions
LC : To answer questions about groups of objects.
I can decide how to group objects to answer a question.
I can compare groups of objects.
I can record and share what I have found.
Key vocabulary
Group, object, property, value, label, colour, data set, more, less, most, least, fewest, the same.
Complete the activity set on seesaw.
Week 2
Programming - Moving a robot
Learning objectives
Algorithm - A list of instructions to complete a task.
LC : To explain what a given command will do
I can predict the outcome of a command on a device
I can match a command to an outcome
I can run a command on a device
+-
Forwards, backwards, turn, clear, go, commands
Complete the seesaw activity, Mr Aitken will program the robot and you must predict which commads were pressed by circling the buttons.
Week 3
Programming - Forwards and backwards
LC -To combine forwards and backwards commands to make a sequence
Key vocabulary
Forwards, backwards, commands
Week 4
Programming - Comparing tools
LC -To choose a command for a given purpose
Key vocabulary
ScratchJr, Bee-Bot, command, sprite, compare, programming, programming area
Year 2
Week 1
Robot algorithms
Making predictions
Key vocabulary
Algorithm
An algorithm is a list of rules to follow in order to complete a task or solve a problem.
LC : To explain that programming projects can have code and artwork
●I can explain the choices that I made for my mat design
●I can identify different routes around my mat
●I can test my mat to make sure that it is usable
Week 2
Robot algorithms
Making predictions
Key vocabulary
Algorithm
An algorithm is a list of rules to follow in order to complete a task or solve a problem.
LC : To explain that programming projects can have code and artwork
●I can explain the choices that I made for my mat design
●I can identify different routes around my mat
●I can test my mat to make sure that it is usable
Week 3
Robot algorithms
Algorithm design
LC : To design an algorithm
●I can explain what my algorithm should achieve●I can create an algorithm to meet my goal
●I can use my algorithm to create a program
Key vocabulary
Algorithm, Debugging
Week 4
Robot algorithms
Break it down
LC : To create and debug a program that I have written
I can test and debug each part of the program
I can plan algorithms for different parts of a task
I can put together the different parts of my program
Key vocabulary
Debugging, algorithm, program, decomposition
Week 5
Online Safety
Do you know what the symbols mean?
Programming Quizzes
ScratchJr recap
LC : To explain that a sequence of commands has a start
I can identify the start of a sequence
I can identify that a program needs to be started
I can show how to run my program
Key vocabulary
Sequence, command, program, run, start
Year 3
Week 1
Data and information – Branching databases
LC : To plan the structure of a branching database
●I can independently create questions to use in a branching database
●I can create questions that will enable objects to be uniquely identified
●I can create a physical version of a branching database
Key vocabulary
Branching database, attribute, value, question, selecting
Week 2
Data and information – Branching databases
Making a dinosaur identifier
LC : To independently create an identification tool
I can create a branching database that reflects my plan
I can work with a partner to test my identification tool
I can suggest real-world uses for branching databases
Key vocabulary
Branching database, attribute, value, questions, information, decision tree
Week 3
Data and information – Branching databases
Making a dinosaur identifier
LC : To independently create an identification tool
I can create a branching database that reflects my plan
I can work with a partner to test my identification tool
I can suggest real-world uses for branching databases
Key vocabulary
Branching database, attribute, value, questions, information, decision tree
Week 4
Assessment
Please access your assessment on seesaw.
Week 5
Creating media – Stop-frame animation
LC : To explain that animation is a sequence of drawings or photographs
I can draw a sequence of pictures
I can create an effective flip book–style animation
I can explain how an animation/flip book works
Year 4
Week 1
Modifying a game
LC : To modify an infinite loop in a given program.
I can identify which parts of a loop can be changed.
I can explain the effect of my changes.
I can re-use existing code snippets on new sprites.
Key vocabulary
Block, repeat, forever, infinite loop, modify, design
Week 2
Continue to modifying a game
LC : To modify an infinite loop in a given program.
I can identify which parts of a loop can be changed.
I can explain the effect of my changes.
I can re-use existing code snippets on new sprites.
Key vocabulary
Block, repeat, forever, infinite loop, modify, design
Designing a game
LC : To design a project that includes repetition.
I can evaluate the use of repetition in a project.
I can select key parts of a given project to use in my own design.
I can develop my own design explaining what my project will do.
Key vocabulary
Infinite loop, count-controlled loop, repetition, design, sprite, algorithm
Week 3
Designing a game
LC : To design a project that includes repetition.
I can evaluate the use of repetition in a project.
I can select key parts of a given project to use in my own design.
I can develop my own design explaining what my project will do.
Key vocabulary
Infinite loop, count-controlled loop, repetition, design, sprite, algorithm
Week 4
Creating your games
LC : To create a project that includes repetition
I can refine the algorithm in my design
I can build a program that follows my design
I can evaluate the steps I followed when building my project
Key vocabulary
Repetition, design, algorithm, duplicate, debug, refine, evaluate
Week 5
Recording Sound
LC : To identify that sound can be recorded
I can identify the input and output devices used to record and play sound
I can use a computer to record audio
I can explain that the person who records the sound can say who is allowed to use it
Key vocabulary
Audio, microphone, speaker, headphones, input device, output device
Year 5
Week 1
Creating media – Video production
We began planning our storyboard last term and will continue to complete our storyboards and film our video.
LC : To create a storyboard
●I can outline the scenes of my video
●I can decide which filming techniques I will use
●I can create and save video content
Key vocabulary
Storyboard, filming, review
Week 2
Creating media – Video production
We began planning our storyboard last term and will continue to complete our storyboards and film our video.
LC : To create a storyboard
Complete the filming of your video on iMovie and share it via classroom.
Week 3
Creating media – Video evaluation
To improve a video after filming
●I can review my scenes
●I can make edits to my video
●I can explain how my edits have improved my final video
Key vocabulary
Delete, trim, reorder, export, evaluate, share
Week 4
Programming - Exploring conditions
LC : To explain how selection is used in computer programs
I can recall how conditions are used in selection
I can identify conditions in a program
I can modify a condition in a program
Key vocabulary
Selection, condition, true, false, infinate loop
Year 6
Week 1
Creating media
Web page creation
Lesson 1:
What makes a good website?
In this lesson we will explore and review existing websites and evaluate their content. We will have some understanding that websites are created using HTML code.
Learning objectives
To review an existing website and consider its structure
- I can explore a website
- I can discuss the different types of media used on websites
- I know that websites are written in HTML
Complete the seesaw activity.
Week 2
How would you lay out your web page?
Creating Media – Web page creation
To plan the features of a web page
● I can recognise the common features of a web page
● I can suggest media to include on my page
● I can draw a web page layout that suits my purpose
Week 3 & 4
Copyright or CopyWRONG?
Creating Media – Web page creation
To consider the ownership and use of images (copyright)
- I can say why I should use copyright-free images
- I can find copyright-free images
- I can describe what is meant by the term ‘fair use’
- I know how to use technology respectfully and responsibly when online
Week 5
How does it look?
Creating Media – Web page creation
To recognise the need to preview pages
- I can add content to my own web page
- I can preview what my web page looks like
- I can evaluate what my web page looks like on different devices and suggest/make edits